Migration in process
Game Title: RobotRumble
Genre: First-person shooter
Platform: PC (Steam)
Target Audience: 15+
High Concept: A brief, compelling summary of the game. It should capture the essence in a few sentences.
Unique Selling Points (USPs): What makes this game unique? Highlight the key features that differentiate it from others in the market.
Key Milestones: Outline the major phases of the development process with projected timelines (e.g., concept, prototype, alpha, beta, launch).
Core Gameplay Loop: Describe the primary activities players will engage in repeatedly during the game.
Game Mechanics: Detail the rules and systems that drive the game. Break down mechanics like controls, player actions, combat, movement, etc.
Game Modes: The future plan is to add a version of co-op/multiplayer to the game so that you can play with friends over Steam.
Levels/World Structure: Outline the structure of the game world or levels. Include descriptions and diagrams if necessary.
Objectives and Progression: Explain the goals of the game and how players progress (e.g., levelling up, completing missions, acquiring items).
Challenges and Obstacles: Describe the types of challenges players will face and how they are introduced.
Rewards and Incentives: Detail the rewards system (e.g., points, achievements, unlockables) and how it motivates players.
Story Summary: the four main characters are unexpectedly located in the middle of a robot uprising. with weapons they can purchase from the walls and mysterious items that allow the player to get better weapons and upgrades throughout the gameplay. the characters eventually have to travel to where the robots where made to try and stop them from the source.
World Building: Describe the setting, lore, and universe of the game. Include maps and visual aids if available.
Characters: I wanted to include a diverse set of characters allowing the players to relate with at least one of the characters. being heavily inspired by classic movies like back to the future, terminator and Sean of the dead my Initial ideas of the characters include: the Doc, the girl, the shop manager and the policeman. Each character have conflicting interests but have to put all that to a side to fight for survival
Dialogue and Cutscenes: Most of the dialog will be done in game but the final moments of the game will be a cutscene to wrap up the story.